I'm hacking "Vacation Morgul". Within the Main file, it says this:

Code:
                HOTLoader.SetConfig("global/building_config.xml", new XML(new CfgBuildings().toString()));
                HOTLoader.SetConfig("global/levels_desc.xml", new XML(new CfgLevelsDesc().toString()));
                HOTLoader.SetConfig("global/locations/location" + 1 + ".xml", new XML(new Lvl_1().toString()));
                HOTLoader.SetConfig("global/locations/location" + 2 + ".xml", new XML(new Lvl_2().toString()));
                HOTLoader.SetConfig("global/locations/location" + 3 + ".xml", new XML(new Lvl_3().toString()));
                HOTLoader.SetConfig("global/locations/location" + 4 + ".xml", new XML(new Lvl_4().toString()));
                HOTLoader.SetConfig("global/locations/location" + 5 + ".xml", new XML(new Lvl_5().toString()));
                HOTLoader.SetConfig("global/locations/location" + 6 + ".xml", new XML(new Lvl_6().toString()));
                HOTLoader.SetConfig("global/locations/location" + 7 + ".xml", new XML(new Lvl_7().toString()));
                HOTLoader.SetConfig("global/locations/location" + 8 + ".xml", new XML(new Lvl_8().toString()));
                HOTLoader.SetConfig("global/locations/location" + 9 + ".xml", new XML(new Lvl_9().toString()));
                HOTLoader.SetConfig("global/locations/location" + 10 + ".xml", new XML(new Lvl_10().toString()));
                HOTLoader.SetConfig("global/locations/location" + 11 + ".xml", new XML(new Lvl_11().toString()));
                HOTLoader.SetConfig("global/locations/location" + 12 + ".xml", new XML(new Lvl_12().toString()));
                HOTLoader.SetConfig("global/locations/location" + 13 + ".xml", new XML(new Lvl_13().toString()));
                HOTLoader.SetConfig("global/locations/location" + 14 + ".xml", new XML(new Lvl_14().toString()));
                HOTLoader.SetConfig("global/locations/location" + 15 + ".xml", new XML(new Lvl_15().toString()));
                HOTLoader.SetConfig("global/locations/location" + 16 + ".xml", new XML(new Lvl_16().toString()));
                HOTLoader.SetConfig("global/locations/location" + 17 + ".xml", new XML(new Lvl_17().toString()));
                HOTLoader.SetConfig("global/locations/location" + 18 + ".xml", new XML(new Lvl_18().toString()));
                HOTLoader.SetConfig("global/locations/location" + 19 + ".xml", new XML(new Lvl_19().toString()));
                HOTLoader.SetConfig("global/locations/location" + 20 + ".xml", new XML(new Lvl_20().toString()));
                HOTLoader.SetConfig("global/locations/location" + 21 + ".xml", new XML(new Lvl_21().toString()));
                HOTLoader.SetConfig("global/locations/location" + 22 + ".xml", new XML(new Lvl_22().toString()));
                HOTLoader.SetConfig("global/locations/location" + 23 + ".xml", new XML(new Lvl_23().toString()));
                HOTLoader.SetConfig("global/locations/location" + 24 + ".xml", new XML(new Lvl_24().toString()));
                HOTLoader.SetConfig("global/locations/location" + 25 + ".xml", new XML(new Lvl_25().toString()));
                HOTLoader.SetConfig("global/locations/location" + 26 + ".xml", new XML(new Lvl_26().toString()));
                HOTLoader.SetConfig("global/locations/location" + 27 + ".xml", new XML(new Lvl_27().toString()));
                HOTLoader.SetConfig("global/locations/location" + 28 + ".xml", new XML(new Lvl_28().toString()));
                HOTLoader.SetConfig("global/locations/location" + 29 + ".xml", new XML(new Lvl_29().toString()));
                HOTLoader.SetConfig("local/strings_en.xml", new XML(new CfgEnglish().toString()));
                HOTLoader.SetConfig("local/strings_ru.xml", new XML(new CfgRussian().toString()));
I guess these files are used to load the game properly. Because I can't find anything helpful in the Action folder, I think the variables are located in these files.
Does anyone know where I can get them?

Thanks in advance