If this is in the wrong section, feel free to move and, but please tell me where so I won't repeat this mistake. Thanks.
In most Idle games, two things matter for hacks: The currency(ies), and the pretige currency if there is one. Exceptions exist, but this is a decent generalzation, right? Anyways, onto my point (skip to the bold to see it):
Money in idle games re heavily incremental. WIthin a day you could get billions of times the cash you had at the beginning. Which is the problem. Set amounts of money, almost no matter how large, only helps as a sort of earygame crutch. As soon as you get into higher tiers of money and slowness, the game slows to that of on a normal site... Which defeats the purpose of using this site for that game.
This wouldn't be so bad if this was pre-2015, when idle games were extremely rare. But now, with Idle games as common as dirt, And seeing that using this site was actually worse due to a alck of updates and by extension balance and new features (Wth the money hacks becoming orthles quickly), I decided to present a solution.
So, I had a solution: I don't know if it's possible within the limits of Flash code (I know nothing about online coding outside of basic HTML, CSS and Javascript), but assuming it isn't, here it is:
Instead of, say, 1000-1,000,000 gold(random but common example), it could be... Immediately earning 10%-1000% (again, random example) of your current respective currency, with it's normal spammability. This means that the hack would constantly remain relevant, ye ranging from a small little boost to complete domination. IN fact, if this is possible, it could be added to any genre!
Again, if this isn't possible, or a better solution is already/going to be in play, let me know. Thanks for your time!