Code:
setMember
push r:2, 'empty', TRUE
setMember
push r:2, 'bulletType', 'gunshot'
setMember
push r:2, 'flySteps', 0.0
setMember
push r:2, 'flyMinScale', 0.0
setMember
push r:2, 'flyDistance', 100
setMember
push r:2, 'amount', -100
setMember
push r:2, 'bulletDir', 'd'
setMember
push r:2, 'bulletFactor', 5
setMember
push r:2, 'bulletTopLevel', 0.0
setMember
push r:2, 'bulletPassageAbility', 1
setMember
push r:2, 'pointsDistance', 1000
setMember
push r:2, 'reloadTime', 0.0
setMember
push r:2, 'startReloadTime', 0.0
setMember
push r:2, 'reloadMicroTime', 0.0
setMember
push r:2, 'startReloadMicroTime', 0.0
setMember
push r:2, 'clip', 0.0
setMember
push r:2, 'reload', FALSE
setMember
push r:2, 'multiple', 1
setMember
push r:2, 'doubleDamage', FALSE
setMember
push r:2, 'doubleSpeed', FALSE
setMember
push r:2, 'shootCount', 0.0
setMember
push r:2, 'bangTime', 0.0
setMember
push r:2, 'damage', 0.0
setMember
push r:2, 'myNum', 0.0
setMember
push r:2, 'splashDamage', 5
setMember
push r:2, 'damageRadius', 5
setMember
push r:2, 'splashDelay', 0.0
setMember
push r:2, 'nuke', FALSE
setMember
push r:2, 'movedBullet', TRUE
Play with them