Shadowgate (Unhacked Version)

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Game & Hack Information

 
 
Oct 07, 2011 3946 Plays Puzzle 6.69 MB

Game Information
Shadowgate for the NES redone in Flash.

CONTROLS:
Mouse - moves the cursor.
Left click: select actions, items, spells, and anything in your sight and to continue with any text

Middle click - Deselect everything

Spacebar - Same as middle click

You may deselect an action by clicking it a second time.

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MasterDoom's avatar
MasterDoom      (more than a year ago)
+1

**SHADOWGATE GAME HELP

I am posting this here since most individuals on APH don't play the UNHACKED version of the game. Use this game HELP along with the GAME WALK-THROUGH (below) as needed.

MasterDoom's avatar
MasterDoom     (more than a year ago)
+1

A. Saving Game

It is IMPORTANT that you SAVE GAME when you enter a NEW ROOM/AREA for the FIRST TIME. This way if you happen to get KILLED due to a TRAP you won't need to repeat several steps.

MasterDoom's avatar
MasterDoom     (more than a year ago)
+1

B. Save File Problem - Keep Dying (SOLUTION)

Sometimes when you CONTINUE a SAVE FILE you immediately die again. To "fix" this simply CONTINUE (or start) ANOTHER SAVE FILE - *then* - REFRESH BROWSER - *then* - CONTINUE "original" SAVE FIL

MasterDoom's avatar
MasterDoom     (more than a year ago)
+1

C. Clues and In-Game-Help

For a better "Game Experience", use the LOOK action on objects and areas to learn important game CLUES and information about OBJECTS. Also there is a HINT action for additional HELP.

MasterDoom's avatar
MasterDoom     (more than a year ago)
+1

E. Movement

It is IMPORTANT that *ALL* ACTIONS (Look, Open, Use, etc...) be UNCHECKED prior to moving. DIRECTIONS used in the WALK-THROUGH (below) are shown as 'N', 'NE', 'E', 'SE', 'S', 'SW', 'W', 'NW' and 'CENTER'.

MasterDoom's avatar
MasterDoom     (more than a year ago)
+1

D. TORCHES and the MAGIC TORCH

TAKE every TORCH found which will increase TORCHES COUNT by one with the EXCEPTION of the MAGIC TORCH. This "Torch" is found in HALL TWO and appears in your GOODS as the object "TORCH".

MasterDoom's avatar
MasterDoom     (more than a year ago)
0

F. Area Actions

Below is the STEP-BY-STEP WALK-THROUGH. Each AREA is shown along with the ACTIONS (in order) you need to do. I have included *Strongly Recommended* SAVE ACTIONS where needed. See also GAME NOTE below.

MasterDoom's avatar
MasterDoom     (more than a year ago)
+1

F.1. Area Additional Actions

Unnecessary ACTIONS (potential TRAPS) in each AREA are NOT SHOWN but may be tried (for fun), if you like, before doing the ACTIONS shown in the WALK- THROUGH. ** REMEMBER TO SAVE GAME FIRST! **

MasterDoom's avatar
MasterDoom      (more than a year ago)
+2

**SHADOWGATE GAME WALK-THROUGH

I am posting this here since most individuals on APH don't play the UNHACKED version of the game. Use this game walk-through as needed.

MasterDoom's avatar
MasterDoom     (more than a year ago)
+1

22. AREA: Courtyard

*SAVE* - USE STONE (on SLING) - USE SLING (on CYCLOPS) - USE SWORD (on CYCLOPS) - USE CRANK (on WELL) - OPEN BUCKET - TAKE (Object - GAUNTLET) - OPEN DOOR (in WALL) - N (Hall Four) - SW (Library)

MasterDoom's avatar
MasterDoom     (more than a year ago)
+1

0. *** GAME START INTRO STORY ***

MasterDoom's avatar
MasterDoom     (more than a year ago)
+1

1. AREA: Entrance

*SAVE* - OPEN DOOR - OPEN SKULL - TAKE (Object - KEY 1) - N (Hall One)

MasterDoom's avatar
MasterDoom     (more than a year ago)
+1

2. AREA: Hall One

USE KEY 1 (On DOOR) - N (Hall Two)

MasterDoom's avatar
MasterDoom     (more than a year ago)
+1

3. AREA: Hall Two

*SAVE* - TAKE (Object - MAGIC TORCH) - OPEN BOOK - TAKE (Object - KEY 2) - S (Hall One)

MasterDoom's avatar
MasterDoom     (more than a year ago)
0

4. AREA: Hall One

USE KEY 2 (on HALL CLOSET) - E (Hall One Closet)

MasterDoom's avatar
MasterDoom     (more than a year ago)
0

5. AREA: Hall One Closet

TAKE (Objects - SWORD / SLING) - S (Hall One) - N (Hall Two) - NE (Hall Three)

MasterDoom's avatar
MasterDoom     (more than a year ago)
+1

6. AREA: Hall Three

OPEN DOOR (Left) - OPEN DOOR (Right) - E (Skeleton Lake)

MasterDoom's avatar
MasterDoom     (more than a year ago)
+1

7. AREA: Skeleton Lake

OPEN DOOR (Upper Left) - N (Cliff Waterfalls)

MasterDoom's avatar
MasterDoom     (more than a year ago)
+1

8. AREA: Cliff Waterfalls

*SAVE* - TAKE 5 STONES (Lower Left) - CLICK JUST LEFT OF WATERFALL (Waterfall Cave)

MasterDoom's avatar
MasterDoom     (more than a year ago)
0

9. AREA: Waterfall Cave

HIT ROCK (the one on the wall) - OPEN BAG 1 - TAKE 3 GEMS (Red/White/Blue) - S (Cliff Waterfalls) - S (Skeleton Lake) - SW (Hall Three) - W (Ice Room)

MasterDoom's avatar
MasterDoom     (more than a year ago)
+1

10. AREA: Ice Room

*SAVE* - USE WHITE GEM (On HOLE) - TAKE (Object - SPHERE) - OPEN DOOR (Left) - NW (Dragon's Lair)

MasterDoom's avatar
MasterDoom     (more than a year ago)
+1

11. AREA: Dragon's Lair

*SAVE* - TAKE (Object - SHIELD) **DO THIS FIRST** - TAKE (Objects - BONE (Helmet) / HAMMER (Axe) / SPEAR) - SW (Ice Room) - S (Hall Three) - E (Skeleton Lake)

MasterDoom's avatar
MasterDoom     (more than a year ago)
+1

12. AREA: Skeleton Lake

USE SPHERE (on LAKE) - TAKE (Object - KEY 3) - USE STANDARD TORCH (on FROZEN LAKE) - TAKE (Object - SPHERE) - SW (Hall Three) - S (Hall Two)

MasterDoom's avatar
MasterDoom     (more than a year ago)
0

13. AREA: Hall Two

*SAVE* - HIT LOOSE STONE (End of Hall Lower Left) - NW (Secret Room)

MasterDoom's avatar
MasterDoom     (more than a year ago)
+1

14. AREA: Secret Room

TAKE (Object - ARROW) - USE (Operate) TORCH (on left Wall) - *SAVE* - W (Double-Bridge Room) - NW (Archway Room)

MasterDoom's avatar
MasterDoom     (more than a year ago)
0

15. AREA: Archway Room

*SAVE* - USE STANDARD TORCH (on MAGIC TORCH) ** MAGIC TORCH is automatically thrown at SHADOW WRAITH ** - TAKE (Object - CLOAK) - OPEN DOOR - N (Small Stone Chamber)

MasterDoom's avatar
MasterDoom     (more than a year ago)
+1

16. AREA: Small Stone Chamber

LOOK SIGN Twice (Learn MAGIC SPELL "EPOR") - SPEAK SPELL "EPOR" - TAKE (Objects BOTTLES 1 2 / SCROLL 1) - OPEN SCROLL 1 - OPEN ROCK WALL (at end of room) - N (Limestone Cavern)

MasterDoom's avatar
MasterDoom     (more than a year ago)
+1

17. AREA: Limestone Cavern

*SAVE* - USE BLUE GEM (on FLOOR) - TAKE SCROLL 2 - OPEN SCROLL 2 (Learn MAGIC SPELL "HUMANA") - E (Small Stone Chamber) - CENTER/UP (Mirror Room) - S (Hall of Coffins)

MasterDoom's avatar
MasterDoom     (more than a year ago)
0

18. AREA: Hall of Coffins

*SAVE* - OPEN COFFIN LID (closest right) - USE STANDARD TORCH (on MUMMY) - TAKE (Object - SCEPTER) - OPEN COFFIN LID (middle right) - OPEN BAG 2 - TAKE (Objects 3 COPPCOIN's) - W (Mirror Room)

MasterDoom's avatar
MasterDoom     (more than a year ago)
+1

19. AREA: Mirror Room

*SAVE* - TAKE (Object - BROOM) - USE HAMMER (on MIDDLE MIRROR) - USE KEY 3 (on IRON DOOR) - - N Try 1 (Fire Room) - USE CLOAK (on SELF) - N Try 2 (Fire Room)

MasterDoom's avatar
MasterDoom     (more than a year ago)
0

20. AREA: Fire Room

USE SPHERE (on FIRE) - OPEN DOOR - N (Courtyard Bridge)

MasterDoom's avatar
MasterDoom     (more than a year ago)
+2

21. AREA: Courtyard Bridge

*SAVE* - N (Courtyard) *STOPPED BY TROLL* - USE SPEAR (on TROLL) - N (Courtyard)

MasterDoom's avatar
MasterDoom     (more than a year ago)
0

23. AREA: Library

OPEN DESK DRAWER - TAKE (Objects - SCROLL 3 4, KEY 5, GLASSES) - USE GLASSES (on SELF) - OPEN BOOK on DESK (Learn MAGIC SPELL "MOTARI") - OPEN SCROLL 3 (Learn MAGIC SPELL "TERRAKK")

MasterDoom's avatar
MasterDoom     (more than a year ago)
+1

23.1. AREA: Library (Cont.)

OPEN SCROLL 4 (Learn MAGIC SPELL "ILLUMINA") - TAKE (Objects - MAP, SKULL) - USE RED GEM (On HOLE right of BOOKCASE) - N (Study)

MasterDoom's avatar
MasterDoom     (more than a year ago)
+1

24. AREA: Study

SPEAK SPELL "TERRAKK" - OPEN GLOBE - TAKE (GLOBE Objects - KEY 6, Bottle 5) - TAKE (FIREPLACE Objects - BILLOWS, CUP, POKER) - S (Library) - S (Hall Four) - NW (Laboratory)

MasterDoom's avatar
MasterDoom     (more than a year ago)
+1

25. AREA: Laboratory

*SAVE* - USE STONE (on FLOOR) - TAKE (Object - WATER) - TAKE (ROOM Objects - HORSESHOE, BOTTLES 2 thru 4, TESTTUBE) - E (Garden)

MasterDoom's avatar
MasterDoom     (more than a year ago)
+1

26. AREA: Garden

USE GAUNTLET (on SELF) - TAKE (Object - FLUTE) - USE FLUTE - TAKE (Object - RING) - S (Laboratory) - S (Hall Four)

MasterDoom's avatar
MasterDoom     (more than a year ago)
0

27. AREA: Hall Four

OPEN DOOR - N (Banquet Hall)

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MasterDoom     (more than a year ago)
0

28. AREA: Banquet Hall

TAKE (Objects - CREST, MIRROR) - USE STANDARD TORCH (on RUG) - TAKE (Object - KEY 4) - USE KEY 4 (on bottom DOOR) - USE KEY 5 (on upper right DOOR) - USE KEY 6 (on upper left DOOR) - E (Tower Landing)

MasterDoom's avatar
MasterDoom     (more than a year ago)
0

29. AREA: Tower Landing

*SAVE* - E Try (Tower Observatory) - ** STOPPED BY SPHINX ** - USE Required Object - See Below (on SPHINX) - E (Tower Observatory)

MasterDoom's avatar
MasterDoom     (more than a year ago)
0

29.1. AREA: Tower Landing - SPHINX RIDDLE ANSWERS

Depending on the QUESTION use one of the following Objects: MAP / BELLOWS / MIRROR / BROOM / SKULL / HORSESHOE

MasterDoom's avatar
MasterDoom     (more than a year ago)
0

30. AREA: Tower Observatory

TAKE (Objects - STAR, SCROLL 5) - OPEN SCROLL 5 - OPEN STAR MAP (on WALL) - TAKE (Object - ROD) - N/UP (Tower Jail)

MasterDoom's avatar
MasterDoom     (more than a year ago)
0

31. AREA: Tower Jail

*SAVE* - USE ARROW (on WOMAN) - TAKE (Object - BLADE) - S (Tower Observatory) - S (Tower Landing) - S (Banquet Hall) - NW (Music Room)

MasterDoom's avatar
MasterDoom     (more than a year ago)
+1

32. AREA: Music Room

*SAVE* - TAKE (Object - HORN Try 1) - USE WATER (on HELLHOUND) - TAKE (Object - HORN Try 2) - W (Castle Turret)

MasterDoom's avatar
MasterDoom     (more than a year ago)
0

33. AREA: Castle Turret

*SAVE* - USE STAR (on WYVERN) - TAKE (Object - TALISMAN) - S (Tower Room) - S (Banquet Hall) - CENTER (Hall Five) - W (Castle Balcony)

MasterDoom's avatar
MasterDoom     (more than a year ago)
0

34. AREA: Castle Balcony

USE ROD (on BASE on WALL CORNER) - TAKE (Object - WAND) - W (Castle Look-Out Point)

MasterDoom's avatar
MasterDoom     (more than a year ago)
0

35. AREA: Castle Look-Out Point

*SAVE* - OPEN BAG 3 - TAKE (Objects - BIG COIN, 3 GOLDCOIN's) - **NOTE: S 8 Times (Mirror Room) - E/DOWN (Small Stone Chamber) - S (Archway Room) - S (Double-Bridge Room)

MasterDoom's avatar
MasterDoom     (more than a year ago)
0

36. AREA: Double-Bridge Room

*SAVE* - USE BOTTLE 2 (on SELF) - NE (Snake Cave)

MasterDoom's avatar
MasterDoom     (more than a year ago)
0

37. AREA: Snake Cave

USE WAND (on SNAKE) - TAKE (Object - STAFF) - S (Double-Bridge Room) - NW (Archway Room) - NW (Small Stone Chamber) - CENTER/UP (Mirror Room) - N (Fire Room) - N (Courtyard Bridge)

MasterDoom's avatar
MasterDoom     (more than a year ago)
0

38. AREA: Courtyard Bridge

*SAVE* - N (Courtyard) *STOPPED BY TROLL* - SPEAK SPELL "HUMANA" (you automatically appear in the COURTYARD) - LOOK DOOR - N (Hall Four) - N (Banquet Hall) - CENTER (Hall Five) - E (Throne Room)

MasterDoom's avatar
MasterDoom     (more than a year ago)
0

39. AREA: Throne Room

*SAVE* - USE SCEPTER (on SKELETON KING) - USE RING (on RING HOLE) - CENTER/DOWN (Hidden Hallway) - N (Dark Cavern)

MasterDoom's avatar
MasterDoom     (more than a year ago)
0

40. AREA: Dark Cavern

*SAVE* - SPEAK SPELL "ILLUMINA" - NE (Lava Room)

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MasterDoom     (more than a year ago)
0

41. AREA: Lava Room

*SAVE* - SPEAK SPELL " MOTARI" - N (Switch Puzzle Room)

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MasterDoom     (more than a year ago)
0

42. AREA: Switch Puzzle Room

*SAVE* - USE RIGHT HANDLE (on SWITCHBOX) - USE MIDDLE HANDLE (on SWITCHBOX) - USE RIGHT HANDLE (on SWITCHBOX) - TAKE (Object - ORB) - S (Lava Room) - S (Dark Cavern)

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MasterDoom     (more than a year ago)
0

43. AREA: Dark Cavern

*SAVE* - SPEAK SPELL "ILLUMINA" - N (Well Room)

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MasterDoom     (more than a year ago)
0

44. AREA: Well Room

*SAVE* - OPEN WELL COVER (or USE WELL HANDLE) - USE BIG COIN (on WELL) - CENTER/DOWN (River Bank)

MasterDoom's avatar
MasterDoom     (more than a year ago)
0

45. AREA: River Bank

*SAVE* - USE MALLET (on GONG) - USE GOLDCOIN (on FERRYMAN) - CLICK RAFT/FERRYMAN (takes you across river to "Skull Door")

MasterDoom's avatar
MasterDoom     (more than a year ago)
0

46. AREA: Skull Door

*SAVE* - USE TALISMAN (on left-hand slot in WALL under SWORD) - USE HORN (it PLAYS and opens SKULL DOOR) - NW (Cavern of Death)

MasterDoom's avatar
MasterDoom     (more than a year ago)
+1

47. AREA: Cavern of Death

*SAVE* - USE BLADE (on STAFF) - USE ORB (on STAFF) - USE STAFF (on BEHEMOTH) - ** YOU WON !! **

MasterDoom's avatar
MasterDoom     (more than a year ago)
+1

48. *** END OF THE GAME STORY ***

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